TOKYO & ESPOO, Finland & PARIS & PITTSBURGH - Friday, August 2nd 2013 [ME NewsWire]
(BUSINESS WIRE) G-cluster Global, the pioneer of Cloud Gaming, is excited to announce that it has entered into an agreement to license content from Electronic Arts, one of the largest gaming companies in the world, having produced famous franchises such as Battlefield, Need for Speed, The Sims and many more. The agreement will see selected Electronic Arts content ported to the G-cluster platform, making those selected games available to cloud gaming users.
G-cluster offers operators the most deployed cloud gaming platform, which allows users to play across TV and other multiple devices. G-cluster instantly turns the TV into the equivalent of a game console without the need to buy expensive hardware.
“Electronic Arts has always been at the edge of innovation in the game industry since its early days. To have their content on the G-cluster platform means a lot to us,” said Sevan Kessissian, Senior Vice President of Content and Strategy at G-cluster.
The G-cluster Cloud Gaming Platform is growing fast
After Ubisoft, Disney, Warner Bros. and Konami, Electronic Arts joins more than 35 major game publishers distributed on the G-cluster Cloud Gaming platform. With G-cluster’s expansion, these publishers will be able to reach more than 10 Million households in 2013.
Thanks to G-cluster, Electronic Arts games will be available to carriers in cloud gaming, which is a great opportunity for them to improve the awareness of their respective service. The Games-on-Demand service generates new revenue streams for carriers and ISP’s and increases their ARPU by enhancing customer loyalty and promoting high bandwidth capability on advanced networks such as fiber or LTE. G-cluster Cloud Gaming Service is currently deployed in Europe with Orange and SFR, in Asia with Broadmedia and NTT Plala, and has already been tested successfully in the United States. More than 23 million unique sessions have already been handled by G-cluster since the creation of their platform.
About G-cluster Global Corporation
Founded in 2000, G-cluster is the first and largest cloud gaming platform. G-cluster provides a full-featured white label service that offers casual and AAA games to be playable over broadband networks, regardless of the device used to access the service. The company’s client base includes Broadmedia Corporation, NTT Plala, SFR and Orange, and content partnerships with leading game studios such as Disney and Ubisoft. G-cluster is headquartered in Tokyo, with offices in Espoo, Finland, Paris, France, and Pittsburgh, PA.
For more information, please visit <http://www.g-cluster.com/> or follow G-cluster on Twitter at @GclusterGlobal.
Contacts
Media:
G-cluster Global
Maxime Maindron
+33 (0)1 40 55 56 67
Maxime.Maindron@g-cluster.com
(BUSINESS WIRE) G-cluster Global, the pioneer of Cloud Gaming, is excited to announce that it has entered into an agreement to license content from Electronic Arts, one of the largest gaming companies in the world, having produced famous franchises such as Battlefield, Need for Speed, The Sims and many more. The agreement will see selected Electronic Arts content ported to the G-cluster platform, making those selected games available to cloud gaming users.
G-cluster offers operators the most deployed cloud gaming platform, which allows users to play across TV and other multiple devices. G-cluster instantly turns the TV into the equivalent of a game console without the need to buy expensive hardware.
“Electronic Arts has always been at the edge of innovation in the game industry since its early days. To have their content on the G-cluster platform means a lot to us,” said Sevan Kessissian, Senior Vice President of Content and Strategy at G-cluster.
The G-cluster Cloud Gaming Platform is growing fast
After Ubisoft, Disney, Warner Bros. and Konami, Electronic Arts joins more than 35 major game publishers distributed on the G-cluster Cloud Gaming platform. With G-cluster’s expansion, these publishers will be able to reach more than 10 Million households in 2013.
Thanks to G-cluster, Electronic Arts games will be available to carriers in cloud gaming, which is a great opportunity for them to improve the awareness of their respective service. The Games-on-Demand service generates new revenue streams for carriers and ISP’s and increases their ARPU by enhancing customer loyalty and promoting high bandwidth capability on advanced networks such as fiber or LTE. G-cluster Cloud Gaming Service is currently deployed in Europe with Orange and SFR, in Asia with Broadmedia and NTT Plala, and has already been tested successfully in the United States. More than 23 million unique sessions have already been handled by G-cluster since the creation of their platform.
About G-cluster Global Corporation
Founded in 2000, G-cluster is the first and largest cloud gaming platform. G-cluster provides a full-featured white label service that offers casual and AAA games to be playable over broadband networks, regardless of the device used to access the service. The company’s client base includes Broadmedia Corporation, NTT Plala, SFR and Orange, and content partnerships with leading game studios such as Disney and Ubisoft. G-cluster is headquartered in Tokyo, with offices in Espoo, Finland, Paris, France, and Pittsburgh, PA.
For more information, please visit <http://www.g-cluster.com/> or follow G-cluster on Twitter at @GclusterGlobal.
Contacts
Media:
G-cluster Global
Maxime Maindron
+33 (0)1 40 55 56 67
Maxime.Maindron@g-cluster.com
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